Mixed Input
Supported
Without Glyph Flicker
Glyphs
Autodetect Manual Override / Lock
Hardware Features
Common Rumble
PlayStation Adaptive Triggers (Wired) Adaptive Triggers (Wireless) Audio-based Haptics Speaker / Audio Output
FBC CONTROL-LER Steam Controller 9 months
combined playtime Feel the resonance. Take control.
Gamepad Inputs Radial Menus Keyboard Inputs
Control Resonant - Back Button Skills & Dodge Steam Controller 26 days
combined playtime Back button skills and dodge. Dodge mapped to R4, other skill abilities mapped to the other 3.
Gamepad Inputs
Steam Controller Steam Controller 27 days
combined playtime Back button combat
Gamepad Inputs Radial Menus Keyboard Inputs
Bumpers and Triggers Xbox 360 Can keep thumbs on both sticks, no need for face buttons.
Gamepad Inputs
SC2 Gyro + R T-pad mouse, with L T-pad Menu + Right stick attack Steam Controller 'Stickfighter' setup with Right stick dodge forward/back, Left/right light attacks + longpress heavy attack. Right trackpad Mouse, Left trackpad Menu, Gyro with high horisontal spin and low vertical tilt. Longpress B is interact
Gamepad Inputs Keyboard Inputs Mouse Inputs Touch Menus Gyro Inputs
Control Resonant with backbuttons Steam Controller Pretty basic layout, puts most world traversal/interaction to the back buttons so less time with fingers of right stick (barring combat of course)
Gamepad Inputs Keyboard Inputs
L2 Motion + Abilites on Trackpad Steam Controller about 5 hours
combined playtime Moves Dylan's Abilities to the Right Trackpad and turns on Motion for L2 (if you have any aiming abilities on L2) (Motion is on the trackpad too)
Gamepad Inputs Gyro Inputs Touch Menus Keyboard Inputs
All Combat Abilities Xbox 360 4 days
combined playtime Used LB as a modifier and face buttons to have all combat abilities on controller without needing to swap.
Gamepad Inputs Keyboard Inputs
Control Resonant - Steam Controller 2 Steam Controller 28 minutes
combined playtime Hold L5 to access second set of combat abilities. Can be get stuck on 2nd set in some circumstances.
Gamepad Inputs
Secondary Combat Abilities Hold Layer Steam Controller 7 days
combined playtime Adds a layer on holding a back grip button to use the second bar of combat abilities instead of switching to it with directional pad right.
Gamepad Inputs Keyboard Inputs
FBC Controller - R2 Hard trigger only Steam Controller 2 days
combined playtime Only thing that is different, is removal of r2 soft trigger to stop accidental ground slams
Gamepad Inputs Radial Menus Keyboard Inputs
Steam controller back buttons Steam Controller 4 days
combined playtime back buttons for dash, change perspective and finish enemies
Gamepad Inputs

